click here

 

Darren

Tuesday, 18 October 2016 16:02

Greenlight Successful

Thanks to everyone who helped, we have been greenlit :)  Now back tot he far more enjoyable task of making the game and doing stupid things, like so..   https://www.youtube.com/watch?v=9wa_xOoqOI0

Thursday, 06 October 2016 05:21

Towers and Bombs and Bonus Oh My!


What makes a game fun? 

While a answer may spring to mind relatively fast, consider it a moment longer. The answer tends to always be subjective, meaning it only applies realistically to you as a individual. Now there may be more people who find the same type of games as you fun, but it may be for different reasons. Some people, like me, gravitate toward story, others primarily puzzles, others exploration, and yet others, the freedom to do whatever even if the aforementioned things are lacking. Fun is a weird science, when factoring in replayability, to user control, to ease of use, accessibility, etc, it is a odd albatross to nail down, and then sometimes in development even after it's been had, some dumb idiot might just snipe it. 

There have been many discussions on what is and what is not fun from us about the game, which is why you have so many options at least on normal mode for how you would like to play our game. It is also in part why the Bonus levels exist. Bonus levels offer a off the norm way to play our game, as you can see from the video with tower defense or dropping bombs on enemies, to flappy wheels or a pinball type level where you control the pinball. I believed these were a good idea because it lets us as creators break the normal bounds we imposed on ourselves for the main game, and just create, one of the goals of this project was for us to learn and to have fun, and it didn't seem a good idea to leave you as the customer out of that process. So enjoy our base game, but, even if you don't, I am sure someone will come up with a Bonus level that may surprise you, hell, they surprise us sometimes.

This is another reason we are dedicated to allow full mod support and are going to offer simple tutorials and even hands on help to people who want to mod the game and learn UE4 when we release. We believe people know what's best for their version of fun and if they want to change something, more power to them, if they want to change something and share it with the world, God bless you that's where most of us started and we will be there to help you. You know what's fun for you, why not have the freedom and the help to tweak things how you want, or even overhaul how you want. Modding with Unreal doesn't have to be hard or insane or involve dozens if not hundreds of workarounds for simple things, it can be accessible and easy to use for even the greenest of players. 

We can't wait to see what you as the user can come up with on our platform.

Tuesday, 20 September 2016 20:54

An Idea. From a spark to a insane production.

I hate social Media.  How many more do I have to do to get to 140? :P

     An Idea, that's how it always starts. Most people do themselves the favor and ignore the pesky buggers. Some of us may not be that strong willed, or maybe too strong willed, or perhaps we are just so stupid we want to scream "Look what i can do!" and watch our world burn. I know which one I fall into though I can't speak for the rest of the idiots working with me. People have asked time and time again "What do you need to be a modder?". We usually answer with perseverance, stubborness, and dedication, the same traits you need to be a game developer, but they are all useless without ideas. What started as a joke about a friend being crazy on coffee has turned into dozens of levels, various mechanics, and a entire bloody game we are preparing for demo as I type this. I would much rather be working on preparing it for demo than writing this crap truth be told, but that's what makes a modder, that's what makes artist, and in both those cases usually starving if they do not try for community outreach etc, so here I sit.