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Fallout 4

IMG has develpoped over 60 mods for Bethesda's Fallout 4 with Over One Million Downloads . Including Tinas Cookiepocolypse, Snappable Junk Fences, Build your own Vault, and Stackable Concrete Foundations. Enjoy all our free content in your travels across the Wasteland.


Tinas Cookiepocolypse -AKA DDProd All In One plus Quest

Tinas Cookiepocolypse -AKA DDProd All In One plus Quest

This mod adds a quest which combined 30+ of my mods in one epic grabbag.

Upon starting, the 15th enemy killed onward will drop a cookie, pick it up to start the quest. Once started the entire loot system and floating combat text is toggleable. Tina will show you to the control room.

After the quest is completed enemys will have a 8% chance to drop a cookie if Engram Loot is on, or a 8% chance to have a cookie in their inventory if Engram loot is off. The cookies are used in Tinas armory to purchase things to buy or personal upgrades.

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Build your own Vault

Build your own Vault

This mod adds craftable vaults to the game. Each settlement will have its own interior vault, that can be reached trough a craftable load door. Once in the vault you find yourself in a premade entrance area, with an open door leading to nowhere. This is where you start constructing your own personal vault. This mod offers the following caraftable objects:

Small hallways (Structures => Vault=> Small Halls)
Large hallways (Structures => Vault=> Large Halls)
Small rooms (Structures => Vault=> Small Rooms)
Large rooms (Structures => Vault => Large Rooms)
Elevators (Structures => Vault => Elevators)

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Quest - Prelude To Vault 273

Quest - Prelude To Vault 273

Adds a breadcrumb trail of audio logs scatterd across the wasteland. 5 unique items and craftables, 10 audio logs, 5 unique buffs from dabearz!

Start in sanctuary root cellar, the one behind that blue house.

The audio logs will tell you where to go next.

One of the bears is only accessible if you've done a certain quest for a ghoul who likes to play with toys (I think), or you can disable the door rofl

The Mireman keep saying Mininuke when clearly it takes MireNukes for ammo, can't fix till ck apparently, I've tried everything except making it a off record unmoddable weapon like the Explosive sniper.

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Attack on Ortaria

Attack on Ortaria

Welcome to Attack on Ortaria,

step into the boots of Lance Corporal McLintoch on the day America was annihilated in nuclear fire. Not only will you have to navigate the immediate dangers of a nuclear fallout, but also an eager country from the east has sent soldiers to infiltrate and take America down from the inside.

Can you brave these adversaries and secure your own survival? Prepare for the last stand between the Eagle and the Dragon, in a battle over the highly valued Ortaria Bunker.

This Mod features professional voice-acting and sets to tell the short and lonesome story of a post blast survivor fighting for survival. To start the quest head to the Memory Den in Goodneighbor and find Dr. Bombastic.

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Stackable Concrete Foundations

Stackable Concrete Foundations

I BRING YOU MY MOST COMPLEX MOD SO FAR

Who am I kidding it makes the damn concrete foundation blocks stack to each other. Just a nif replacer so easy peasy for install etc, took all of 45 seconds to modify the nif. This would be designated as a 'reasonable request' so thanks TheRyderShotgun

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ChronoPhage - The Tears of Noobs

ChronoPhage - The Tears of Noobs

Ok what the mod really does is you craft the chem, you take the chem to see your future. And you do indeed see it. You see yourself die in one of 3 horrendous ways, and then 6-30 seconds later you die in that exact same manner. (Molerat bombs are the best seriosuly, d/l and play it and try to get the molerat bombs it almost made me cry laughing and how they do shit is a mistake but it was so perfect)
I did spend days working on this to perfection and it paid off :)

Most of what is below is a farce.

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Increased Build Limit Enhanced 4K

Increased Build Limit Enhanced 4K

Adds a activation option to increase your build limit on a per workstation basis. Clean with about a 0% chance of compatability issues. Edits nothing directly and should work with all DLC (Provided Bethesda used the correct Keywords which I am pretty sure they did) 4 Options are avaialable, default is 10x build limit, there is a 5x, 15x, and 20x variant as well.
I highly recommend this over my other ESP infinite build mod, you can simply uninstall the old one and install this one and activate your workshop. The old one edited vanilla containers, this does not.

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1x1 Craftable Foundation Pieces

1x1 Craftable Foundation Pieces

It adds the pudding to the pudding pop

I mean.. look at the pic.. all ya need to know right there people!
They mostly stack at night, mostly
Theres a UV issue in the SS that was fixed ignore that blackish blob of square pixel hate

0 Compatibility issues, It uses vanilla keywords etc. If you find this mod is having issues with another settlement mod OTHER than the menu limit bug, contact that other MA immediately cause they done screwed with something vanilla in a bad bad way

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New Craftable BobbleHead Displays - Shelves and Animated Skulls

New Craftable BobbleHead Displays - Shelves and Animated Skulls

We don't know what went on in Bethesda's head when they made the bulky and ugly Bobblehead stand.
Maybe they're compensating for.. something? ;)

So Eli designed the compact and versatile small shelf and DD built it.
Also, skulls make everything better. Enjoy the gloriousness.

Description
Adds a couple different variations of shelves and skull holders for your bobbleheads, optional ESP allows Robot Toy Models to be stored on any bobblehead shelf as well. There is a 5,6,7, and 20 bobblehead holder version of each shelf, and two different animated skulls that display one bobblehead each.

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NWM Playing House

NWM Playing House

This adds 31 items to the crafting menu. There are stand alone pieces of decor as well as decorated furniture pieces and a Cooking workbench as the vanilla post-war stove, with a bonus kitchen platform included.

This will use whichever textures you have installed, any textures that are not in the base game used in these screenshots are not included.

This should be compatible with everything, since it does not edit any vanilla records or use special keywords. This does not require any DLC, either since I only utilized base game assets.

I have a lot of crafting mods installed and I have encountered no problems. That certainly does not guarantee an absence of conflicts, so be sure to back up your saves before installing this, or any mod, it is the smart thing to do. If you do find a conflict, please do let me know.

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Craftable Spiral Staircases

Craftable Spiral Staircases

Adds spiral staircase options in the menu under wood-floors, one bulkier, one clean. The clean one uses the bulky ones collision so I wouldnt advise trying to place things like lights on the clean one, just sayin

There is a Base version, then one that will stack on top of it infinitly so go as high as you want.

Settlers will not use, nobody who makes custom tiles can make settlers use things unless its the exact same as a default tile. I did however use the navmesh for the original stairs so settlers will walk into it like a wall but when you fast travel/wait they can use things on the floors above cause the navmesh technically snaps so it messes with their AI :)

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Craftable Interior Shack Doorway Wall

Craftable Interior Shack Doorway Wall

Do we need anything else in this description?

It's under walls
Its thumbnail is invisible, don't know why, gave up trying to figure it out
Will snap like a normal wall, cept it has a flipping door snap giggidy

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Stackable Wood Foundations

Stackable Wood Foundations

1: They will stack with my other mod Stackable Concrete Foundations

2: They are not the same height as you can see from one of the close up pics. I made them stack well with rotation to get rid of most clipping but the wood stacks at 218 the concrete at 224. just saying if you stack concrete on one corner and wood on another your floor will NOT align in the end. Not my problem bethesda did it :P
Perk RESET Chem - Refund Perks Special and Bobbleheads

Perk RESET Chem - Refund Perks Special and Bobbleheads

Adds a 'Perk Reset' Chem in the chemistry crafting station under drugs. The chem will reset all perks including SPECIAL and refund all perk points as well as SPECIAL and Bobblehead SPECIAL stats as perk points. If you are over 10 SPECIAL base this will put your cap back to 10 but still refund any bobblehead SPECIALS that have been picked up. Give it 5 seconds to complete after taking it, I added a lot of wait functions because there are a LOT of perks.

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Lightbox Floor and Ceiling Pieces

Lightbox Floor and Ceiling Pieces

Pretty much what it says, see pics :)

Do we need anything else? SEND ME PICS OF YOUR DANCE FLOORS GUYS!

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Animated Bobbling Bobbly Bobbleheads

Animated Bobbling Bobbly Bobbleheads

I just got pissed that my bobbleheads were static unmoving piles of junk

Added optional one to just make heads bobble, no spinning

Added optional file to rename bobbleheads so they sort nicely in your inventory.

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Craftable Animated Flagpoles

Craftable Animated Flagpoles

Adds a TON of flags that are locked out unless you have either 1 or two of the flagmentation grenades in your inventory. The common 5 flags will appear under decorations/walls/flags with one Flagmentation grenade in your inventory, the other 100+ flagpoles will appear if you have 2 or more. To remove them from the menu simply throw the grenades.

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Snapable Power Armor Workbenches Plus Optional compact station

Snapable Power Armor Workbenches Plus Optional compact station

I mean pretty simple, just makes the frames snapable to each others sides and back. Download the optional esp if you want the more compact one, it will snap to the others as well etc etc, WOOO

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Nuclear Perks - Hardcore Perk Tree Overhaul

Nuclear Perks - Hardcore Perk Tree Overhaul

-This mod is a massive overhaul of the Perk tree in Fallout. It adds hundreds and hundreds of modifications as well as 100+ new Perks by adding to existing.
-There are now Pro's and Cons to late level perk acquisitions.
-Some things were not changed while others were changed drastically. I figured if it wasn't broke don't fix it :)
-I highly recommend a new game from the beginning. I will upload some files at the exit to the vault as well here in a few.
-There is a new Mastery Perk tree that only becomes available post level 50 on each tree with the exception of Luck

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DDP AIO Standalone

DDP AIO Standalone

It has a ton of my mods in it in their own crafting menu, see second picture for list New U station and Castle wall patches are not included, Castle wall patches will be unhidden
They will be available instantly on load in their own submenu far to the right. Because of hte same structure/setup as Tinas cookiepocolypse I do not recommend using this one and that one in tandem

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Fallout Faction Flags - Flags of the New World

Fallout Faction Flags - Flags of the New World

This mod adds 175 different flags to the crafting menu, representing factions across the entire Fallout universe!

All flags are textured to look in good quality, not ragged or full of holes. The stipulation that you be allied to one of the main four factions if you want to use their flags has been removed. Therefore you will have all flags at all times. In addition, the 5 flags that Fallout 4 has by default have been updated to match the flags below.

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VVITCH HAUS

VVITCH HAUS

This mod adds an assortment of occult items, ranging from Tarot Cards to an Ouija Board, and spooky decor to make Mama Murphy look a little bit less like a drug addled kook.

All of the textures included in this mod were done by me with GIMP by re-texturing the original Bethesda textures.

1 Chair
1 Altar
1 Fortune Tellers Table
1 Apothecary
1 Side Table
3 Tarot Cards
1 Tarot Deck
1 Ouija Board 1 Fortune Telling Tea Cup
7 Potion Ingredient Bottles
5 Wall Decorations
2 Hanging Chimes

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Immersive Killable Children

Immersive Killable Children

Makes the children of the wasteland act more like they should. They grew up in harsh environments and watched people they loved die, they wouldn't run away screaming. Instead they will beat your face in with bats, rippers, and even pick up guns and stuff from fallen allies and enemies.

I am almost 100% that this shouldn't miss any kids, except ones on purpose like memory shaun etc. If I missed one let me know.

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Craft All The Drugs

Craft All The Drugs

Lets you craft the alchemy wild plants and set your settlers on them. They only produce .1 food so as not to overflow your workstation with tooooo easy of drugs.
Go El Chapo it up in the wasteland
Settlers will prefer to work the higher yield food crops so place your drug farms on their own.

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High Tech -Halo- Sword

High Tech -Halo- Sword

Adds a energy sword to craft at a chemistry station under Utility. The sword has 3 upgrades at a weapon bench 'Electrical' 'Fire' and 'Plasma' Weapon damage goes up with unarmed

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Disassemble and Transport Junk Chem

Disassemble and Transport Junk Chem

Adds a Chem that can be crafted for 1 Plastic and 1 Nuclear Material. This chem when taken will remove up to 5000 Junk Items at a time from your inventory and proceed to break them into their component parts and deposit them in the Sanctuary Workshop container. This has been tested and accurate and will also move components IE Acid Fiberglass etc, so it is a easy convenient way to move Crafting components to one centralized spot and breaks it down to the 31 component parts as opposed to nearly 600 junk items. Please allow 1 second after taking it for effects to apply. You're welcome world.

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Boss Fight - May The Force Be With You

Boss Fight - May The Force Be With You

Adds two craftable Grenades that Will spawn Darth Nanda and the other will spawn a couple stormtroopers

You need a few mods to make this work, 3 are required one is optional for a retexture, they will be listed when you hit download

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Snappable Junk Fences

Snappable Junk Fences

This mod solves the old problem of useless junk fences with large gaps between them. I made the fences 5% larger and added a bunch of different snap nodes to them. All fences and the large guard tower now have 2 snap nodes for other walls (junk fence or normal walls) on each side in 2 different highs. That way you can compensate small altitude differences of the ground. If you want to make smooth curves you can use the two thicker junk fences for a 30° curve.

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Improved Shack Bridges

Improved Shack Bridges

If like me you find it annoying that the vanilla bridge snaps to absolutely nothing but other bridges, then this mod is for you. It changes basically three things:

changes the snap nodes of the bridges, so they snap to floors, stairs, etc adds four additional snap nodes to the sides of the bridges adds two additional wooden bridges to the misc crafting menu

That means you can snap the bridges to floors, stairs, etc. Furthermore you can now snap the same to the sides of two of the bridges (the other one is to small). These snap nodes are sometimes a bit rebellious.

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Wooden Prefabs Extended

Wooden Prefabs Extended

This mod improves the wooden shacks in the 'Prefabs' category. It adds supports to the vanilla shacks, so you can place them an uneven ground and adds more prefab buildings. Currently I only finished one prefab: A shack tower and a base to make it higher. More prefabs will follow within the next weeks until CK is released. The tower allows you to place junk walls slightly into it, so you can use it as tower in your defense line.

Enjoy!

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Craftable Balcony Supports

Craftable Balcony Supports

This mod fixes something, I always found annoying when building a house: out sticking walls that seem to float in the air without supports attached to them. With this mod you will be able to snap wooden supports to floors and these out sticking walls. This also applies on the two prefab modules that use these walls.

Before someone asks: Yes I edited the walls and yes they are still navmeshed.

Enjoy!

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Powered Doors - Remote control and lock

Powered Doors - Remote control and lock

Ever wanted to lock the doors of your private armory? Or add a remote control to a door? Search no more! This mod does exactly that. All you need to do is to place a special power connector close to a door. You have the choice between these two variants:

Powered Door Lock - locks the door when power is on

Powered Door Adapter - opens the door when power is on and closes the door when power is off

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Craftable BOS Barricade

Craftable BOS Barricade

This mod allows you to build snapable Brotherhood of Steel Barricades. These barricades have a bunch of snap nodes. You can connect them to each other or to vanilla floors and stairs. For a nice even walkway you should place a connector between two segments.

You can attach three plates to the straight barricades: a large one for filling the hole beneath the walkway and two other plates you can use as battlements. As adding collision is pain currently, I only added the large plate for straight barricade segments. The curves will follow as soon as I figure out how to give them acceptable collision.

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Craftable Enemy Spawner

Craftable Enemy Spawner

Ever wanted to test your line of defense in one of your settlements? Or maybe a small (or big) arena fight you can watch from safe distance? With this mod you can! No console commands or nasty bat files! Just craft the spawn point and connect it to a switch. Whenever you turn the switch on, a message box will pop up that lets you choose which enemy and how many of them you want to spawn. The following enemies can be spawned:

Creatures (Bloatfly, Deathclaw, Mirelurk, Mirelurk Queen, Molerat, Rad Roach, Rad Scorpion, Yao Guai)
Humanoids (Feral Ghoul, Gunner - Melee, Gunner - Missile, Raider - Melee, Raider - Missile)
Robots (Assaultron, Mr. Gutsy, Protectron, Sentry Bot, Synth - Melee, Synth - Missile)
Super Mutants (Behemoth, Super Mutant - Melee, Super Mutant - Missile)

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Darker Assault Rifle (Retexture)

Darker Assault Rifle (Retexture)

This is a simple retexture of the Fallout 4 assault rifle. I made the metal parts of the weapon darker while the wooden grips are untouched.

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Rock and Metal Leather Jackets

Rock and Metal Leather Jackets

This mod replaces the Atom Cats leather jacket. Currently you have the choice between the following rock/metal bands:

AC/DC
Amon Amarth
In Flames
Iron Maiden
Linkin Park
Metallica
More bands will follow when there is interest...

All credit goes to the respective bands for their band logos I used.

Rock on! \m/

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